Error Handling
Respond to and recover from errors.
Error handling is the process of responding to and recovering from error conditions in your program. Swift provides first-class support for throwing, catching, propagating, and manipulating recoverable errors at runtime.
Some operations aren’t guaranteed to always complete execution or produce a useful output. Optionals are used to represent the absence of a value, but when an operation fails, it’s often useful to understand what caused the failure, so that your code can respond accordingly.
As an example, consider the task of reading and processing data from a file on disk. There are a number of ways this task can fail, including the file not existing at the specified path, the file not having read permissions, or the file not being encoded in a compatible format. Distinguishing among these different situations allows a program to resolve some errors and to communicate to the user any errors it can’t resolve.
Note: Error handling in Swift interoperates with error handling patterns that use the
NSErrorclass in Cocoa and Objective-C. For more information about this class, see Handling Cocoa Errors in Swift.
Representing and Throwing Errors
In Swift, errors are represented by
values of types that conform to the Error protocol.
This empty protocol indicates that a type
can be used for error handling.
Swift enumerations are particularly well suited to modeling a group of related error conditions, with associated values allowing for additional information about the nature of an error to be communicated. For example, here’s how you might represent the error conditions of operating a vending machine inside a game:
enum VendingMachineError: Error {
case invalidSelection
case insufficientFunds(coinsNeeded: Int)
case outOfStock
}
Throwing an error lets you indicate that something unexpected happened
and the normal flow of execution can’t continue.
You use a throw statement to throw an error.
For example,
the following code throws an error to indicate
that five additional coins are needed by the vending machine:
throw VendingMachineError.insufficientFunds(coinsNeeded: 5)
Handling Errors
When an error is thrown, some surrounding piece of code must be responsible for handling the error — for example, by correcting the problem, trying an alternative approach, or informing the user of the failure.
There are four ways to handle errors in Swift.
You can propagate the error from a function to the code that calls that function,
handle the error using a do-catch statement,
handle the error as an optional value,
or assert that the error will not occur.
Each approach is described in a section below.
When a function throws an error,
it changes the flow of your program,
so it’s important that you can quickly identify places in your code that can throw errors.
To identify these places in your code, write the try keyword —
or the try? or try! variation —
before a piece of code that calls a function, method, or initializer that can throw an error.
These keywords are described in the sections below.
Note: Error handling in Swift resembles exception handling in other languages, with the use of the
try,catchandthrowkeywords. Unlike exception handling in many languages — including Objective-C — error handling in Swift doesn’t involve unwinding the call stack, a process that can be computationally expensive. As such, the performance characteristics of athrowstatement are comparable to those of areturnstatement.
Propagating Errors Using Throwing Functions
To indicate that a function, method, or initializer can throw an error,
you write the throws keyword in the function’s declaration
after its parameters.
A function marked with throws is called a throwing function.
If the function specifies a return type,
you write the throws keyword before the return arrow (->).
func canThrowErrors() throws -> String
func cannotThrowErrors() -> String
A throwing function propagates errors that are thrown inside of it to the scope from which it’s called.
Note: Only throwing functions can propagate errors. Any errors thrown inside a nonthrowing function must be handled inside the function.
In the example below,
the VendingMachine class has a vend(itemNamed:) method
that throws an appropriate VendingMachineError
if the requested item isn’t available,
is out of stock,
or has a cost that exceeds the current deposited amount:
struct Item {
var price: Int
var count: Int
}
class VendingMachine {
var inventory = [
"Candy Bar": Item(price: 12, count: 7),
"Chips": Item(price: 10, count: 4),
"Pretzels": Item(price: 7, count: 11)
]
var coinsDeposited = 0
func vend(itemNamed name: String) throws {
guard let item = inventory[name] else {
throw VendingMachineError.invalidSelection
}
guard item.count > 0 else {
throw VendingMachineError.outOfStock
}
guard item.price <= coinsDeposited else {
throw VendingMachineError.insufficientFunds(coinsNeeded: item.price - coinsDeposited)
}
coinsDeposited -= item.price
var newItem = item
newItem.count -= 1
inventory[name] = newItem
print("Dispensing \(name)")
}
}
The implementation of the vend(itemNamed:) method
uses guard statements to exit the method early and throw appropriate errors
if any of the requirements for purchasing a snack aren’t met.
Because a throw statement immediately transfers program control,
an item will be vended only if all of these requirements are met.
Because the vend(itemNamed:) method propagates any errors it throws,
any code that calls this method must either handle the errors —
using a do-catch statement, try?, or try! —
or continue to propagate them.
For example,
the buyFavoriteSnack(person:vendingMachine:) in the example below
is also a throwing function,
and any errors that the vend(itemNamed:) method throws will
propagate up to the point where the buyFavoriteSnack(person:vendingMachine:) function is called.
let favoriteSnacks = [
"Alice": "Chips",
"Bob": "Licorice",
"Eve": "Pretzels",
]
func buyFavoriteSnack(person: String, vendingMachine: VendingMachine) throws {
let snackName = favoriteSnacks[person] ?? "Candy Bar"
try vendingMachine.vend(itemNamed: snackName)
}
In this example,
the buyFavoriteSnack(person: vendingMachine:) function looks up a given person’s favorite snack
and tries to buy it for them by calling the vend(itemNamed:) method.
Because the vend(itemNamed:) method can throw an error,
it’s called with the try keyword in front of it.
Throwing initializers can propagate errors in the same way as throwing functions.
For example,
the initializer for the PurchasedSnack structure in the listing below
calls a throwing function as part of the initialization process,
and it handles any errors that it encounters by propagating them to its caller.
struct PurchasedSnack {
let name: String
init(name: String, vendingMachine: VendingMachine) throws {
try vendingMachine.vend(itemNamed: name)
self.name = name
}
}
Handling Errors Using Do-Catch
You use a do-catch statement to handle errors
by running a block of code.
If an error is thrown by the code in the do clause,
it’s matched against the catch clauses
to determine which one of them can handle the error.
Here is the general form of a do-catch statement:
do {
try <#expression#>
<#statements#>
} catch <#pattern 1#> {
<#statements#>
} catch <#pattern 2#> where <#condition#> {
<#statements#>
} catch <#pattern 3#>, <#pattern 4#> where <#condition#> {
<#statements#>
} catch {
<#statements#>
}
You write a pattern after catch to indicate what errors
that clause can handle.
If a catch clause doesn’t have a pattern,
the clause matches any error
and binds the error to a local constant named error.
For more information about pattern matching,
see doc:Patterns.
For example, the following code matches against all three cases
of the VendingMachineError enumeration.
var vendingMachine = VendingMachine()
vendingMachine.coinsDeposited = 8
do {
try buyFavoriteSnack(person: "Alice", vendingMachine: vendingMachine)
print("Success! Yum.")
} catch VendingMachineError.invalidSelection {
print("Invalid Selection.")
} catch VendingMachineError.outOfStock {
print("Out of Stock.")
} catch VendingMachineError.insufficientFunds(let coinsNeeded) {
print("Insufficient funds. Please insert an additional \(coinsNeeded) coins.")
} catch {
print("Unexpected error: \(error).")
}
// Prints "Insufficient funds. Please insert an additional 2 coins."
In the above example,
the buyFavoriteSnack(person:vendingMachine:) function is called in a try expression,
because it can throw an error.
If an error is thrown,
execution immediately transfers to the catch clauses,
which decide whether to allow propagation to continue.
If no pattern is matched, the error gets caught by the final catch
clause and is bound to a local error constant.
If no error is thrown,
the remaining statements in the do statement are executed.
The catch clauses don’t have to handle every possible error
that the code in the do clause can throw.
If none of the catch clauses handle the error,
the error propagates to the surrounding scope.
However, the propagated error
must be handled by some surrounding scope.
In a nonthrowing function,
an enclosing do-catch statement
must handle the error.
In a throwing function,
either an enclosing do-catch statement
or the caller
must handle the error.
If the error propagates to the top-level scope
without being handled,
you’ll get a runtime error.
For example, the above example can be written so any
error that isn’t a VendingMachineError is instead
caught by the calling function:
func nourish(with item: String) throws {
do {
try vendingMachine.vend(itemNamed: item)
} catch is VendingMachineError {
print("Couldn't buy that from the vending machine.")
}
}
do {
try nourish(with: "Beet-Flavored Chips")
} catch {
print("Unexpected non-vending-machine-related error: \(error)")
}
// Prints "Couldn't buy that from the vending machine."
In the nourish(with:) function,
if vend(itemNamed:) throws an error that’s
one of the cases of the VendingMachineError enumeration,
nourish(with:) handles the error by printing a message.
Otherwise,
nourish(with:) propagates the error to its call site.
The error is then caught by the general catch clause.
Another way to catch several related errors
is to list them after catch, separated by commas.
For example:
func eat(item: String) throws {
do {
try vendingMachine.vend(itemNamed: item)
} catch VendingMachineError.invalidSelection, VendingMachineError.insufficientFunds, VendingMachineError.outOfStock {
print("Invalid selection, out of stock, or not enough money.")
}
}
The eat(item:) function lists the vending machine errors to catch,
and its error text corresponds to the items in that list.
If any of the three listed errors are thrown,
this catch clause handles them by printing a message.
Any other errors are propagated to the surrounding scope,
including any vending-machine errors that might be added later.
Converting Errors to Optional Values
You use try? to handle an error by converting it to an optional value.
If an error is thrown while evaluating the try? expression,
the value of the expression is nil.
For example,
in the following code x and y have the same value and behavior:
func someThrowingFunction() throws -> Int {
// ...
}
let x = try? someThrowingFunction()
let y: Int?
do {
y = try someThrowingFunction()
} catch {
y = nil
}
If someThrowingFunction() throws an error,
the value of x and y is nil.
Otherwise, the value of x and y is the value that the function returned.
Note that x and y are an optional of whatever type someThrowingFunction() returns.
Here the function returns an integer, so x and y are optional integers.
Using try? lets you write concise error handling code
when you want to handle all errors in the same way.
For example,
the following code
uses several approaches to fetch data,
or returns nil if all of the approaches fail.
func fetchData() -> Data? {
if let data = try? fetchDataFromDisk() { return data }
if let data = try? fetchDataFromServer() { return data }
return nil
}
Disabling Error Propagation
Sometimes you know a throwing function or method
won’t, in fact, throw an error at runtime.
On those occasions,
you can write try! before the expression to disable error propagation
and wrap the call in a runtime assertion that no error will be thrown.
If an error actually is thrown, you’ll get a runtime error.
For example, the following code uses a loadImage(atPath:) function,
which loads the image resource at a given path
or throws an error if the image can’t be loaded.
In this case, because the image is shipped with the application,
no error will be thrown at runtime,
so it’s appropriate to disable error propagation.
let photo = try! loadImage(atPath: "./Resources/John Appleseed.jpg")
Specifying the Error Type
All of the examples above use the most common kind of error handling,
where the errors that your code throws
can be values of any type that conforms to the Error protocol.
This approach matches the reality that
you don’t know ahead of time every error that could happen
while the code is running,
especially when propagating errors thrown somewhere else.
It also reflects the fact that errors can change over time.
New versions of a library —
including libraries that your dependencies use —
can throw new errors,
and the rich complexity of real-world user configurations
can expose failure modes that weren’t visible during development or testing.
The error handling code in the examples above
always includes a default case to handle errors
that don’t have a specific catch clause.
Most Swift code doesn’t specify the type for the errors it throws. However, you might limit code to throwing errors of only one specific type in the following special cases:
-
When running code on an embedded system that doesn’t support dynamic allocation of memory. Throwing an instance of
any Erroror another boxed protocol type requires allocating memory at runtime to store the error. In contrast, throwing an error of a specific type lets Swift avoid heap allocation for errors. -
When the errors are an implementation detail of some unit of code, like a library, and aren’t part of the interface to that code. Because the errors come from only the library, and not from other dependencies or the library’s clients, you can make an exhaustive list of all possible failures. And because these errors are an implementation detail of the library, they’re always handled within that library.
-
In code that only propagates errors described by generic parameters, like a function that takes a closure argument and propagates any errors from that closure. For a comparison between propagating a specific error type and using
rethrows, see doc:Declarations#Rethrowing-Functions-and-Methods.
For example, consider code that summarizes ratings and uses the following error type:
enum StatisticsError: Error {
case noRatings
case invalidRating(Int)
}
To specify that a function throws only StatisticsError values as its errors,
you write throws(StatisticsError) instead of only throws
when declaring the function.
This syntax is also called typed throws
because you write the error type after throws in the declaration.
For example,
the function below throws StatisticsError values as its errors.
func summarize(_ ratings: [Int]) throws(StatisticsError) {
guard !ratings.isEmpty else { throw .noRatings }
var counts = [1: 0, 2: 0, 3: 0]
for rating in ratings {
guard rating > 0 && rating <= 3 else { throw .invalidRating(rating) }
counts[rating]! += 1
}
print("*", counts[1]!, "-- **", counts[2]!, "-- ***", counts[3]!)
}
In the code above,
the summarize(_:) function summarizes a list of ratings
expressed on a scale of 1 to 3.
This function throws an instance of StatisticsError if the input isn’t valid.
Both places in the code above that throw an error
omit the type of the error
because the function’s error type is already defined.
You can use the short form, throw .noRatings,
instead of writing throw StatisticsError.noRatings
when throwing an error in a function like this.
When you write a specific error type at the start of the function,
Swift checks that you don’t throw any other errors.
For example,
if you tried to use VendingMachineError from examples earlier in this chapter
in the summarize(_:) function above,
that code would produce an error at compile time.
You can call a function that uses typed throws from within a regular throwing function:
func someThrowingFunction() -> throws {
let ratings = [1, 2, 3, 2, 2, 1]
try summarize(ratings)
}
The code above doesn’t specify an error type for someThrowingFunction(),
so it throws any Error.
You could also write the error type explicitly as throws(any Error);
the code below is equivalent to the code above:
func someThrowingFunction() -> throws(any Error) {
let ratings = [1, 2, 3, 2, 2, 1]
try summarize(ratings)
}
In this code,
someThrowingFunction() propagates any errors that summarize(_:) throws.
The errors from summarize(_:) are always StatisticsError values,
which is also a valid error for someThrowingFunction() to throw.
Just like you can write a function that never returns
with a return type of Never,
you can write a function that never throws with throws(Never):
func nonThrowingFunction() throws(Never) {
// ...
}
This function can’t throw because
it’s impossible to create a value of type Never to throw.
In addition to specifying a function’s error type,
you can also write a specific error type for a do-catch statement.
For example:
let ratings = []
do throws(StatisticsError) {
try summarize(ratings)
} catch {
switch error {
case .noRatings:
print("No ratings available")
case .invalidRating(let rating):
print("Invalid rating: \(rating)")
}
}
// Prints "No ratings available"
In this code,
writing do throws(StatisticsError) indicates that
the do-catch statement throws StatisticsError values as its errors.
Like other do-catch statements,
the catch clause can either handle every possible error
or propagate unhandled errors for some surrounding scope to handle.
This code handles all of the errors,
using a switch statement with one case for each enumeration value.
Like other catch clauses that don’t have a pattern,
the clause matches any error
and binds the error to a local constant named error.
Because the do-catch statement throws StatisticsError values,
error is a value of type StatisticsError.
The catch clause above uses a switch statement
to match and handle each possible error.
If you tried to add a new case to StatisticsError
without updating the error-handling code,
Swift would give you an error
because the switch statement wouldn’t be exhaustive anymore.
For a library that catches all of its own errors,
you could use this approach to ensure any new errors
get corresponding new code to handle them.
If a function or do block throws errors of only a single type,
Swift infers that this code is using typed throws.
Using this shorter syntax,
you could write the do-catch example above as follows:
let ratings = []
do {
try summarize(ratings)
} catch {
switch error {
case .noRatings:
print("No ratings available")
case .invalidRating(let rating):
print("Invalid rating: \(rating)")
}
}
// Prints "No ratings available"
Even though the do-catch block above
doesn’t specify what type of error it throws,
Swift infers that it throws StatisticsError.
You can explicitly write throws(any Error)
to avoid letting Swift infer typed throws.
Specifying Cleanup Actions
You use a defer statement to execute a set of statements
just before code execution leaves the current block of code.
This statement lets you do any necessary cleanup
that should be performed regardless
of how execution leaves the current block of code —
whether it leaves because an error was thrown
or because of a statement such as return or break.
For example, you can use a defer statement
to ensure that file descriptors are closed
and manually allocated memory is freed.
A defer statement defers execution until the current scope is exited.
This statement consists of the defer keyword and the statements to be executed later.
The deferred statements may not contain any code
that would transfer control out of the statements,
such as a break or a return statement,
or by throwing an error.
Deferred actions are executed in the reverse of
the order that they’re written in your source code.
That is, the code in the first defer statement executes last,
the code in the second defer statement executes second to last,
and so on.
The last defer statement in source code order executes first.
func processFile(filename: String) throws {
if exists(filename) {
let file = open(filename)
defer {
close(file)
}
while let line = try file.readline() {
// Work with the file.
}
// close(file) is called here, at the end of the scope.
}
}
The above example uses a defer statement
to ensure that the open(_:) function
has a corresponding call to close(_:).
You can use a defer statement
even when no error handling code is involved.
For more information,
see doc:ControlFlow#Deferred-Actions.