Statements
Group expressions and control the flow of execution.
In Swift, there are three kinds of statements: simple statements, compiler control statements, and control flow statements. Simple statements are the most common and consist of either an expression or a declaration. Compiler control statements allow the program to change aspects of the compiler’s behavior and include a conditional compilation block and a line control statement.
Control flow statements are used to control the flow of execution in a program.
There are several types of control flow statements in Swift, including
loop statements, branch statements, and control transfer statements.
Loop statements allow a block of code to be executed repeatedly,
branch statements allow a certain block of code to be executed
only when certain conditions are met,
and control transfer statements provide a way to alter the order in which code is executed.
In addition, Swift provides a do
statement to introduce scope,
and catch and handle errors,
and a defer
statement for running cleanup actions just before the current scope exits.
A semicolon (;
) can optionally appear after any statement
and is used to separate multiple statements if they appear on the same line.
Grammar of a statement:
statement → expression
;
?
statement → declaration;
?
statement → loop-statement;
?
statement → branch-statement;
?
statement → labeled-statement;
?
statement → control-transfer-statement;
?
statement → defer-statement;
?
statement → do-statement;
?
statement → compiler-control-statement
statements → statement statements?
Loop Statements
Loop statements allow a block of code to be executed repeatedly,
depending on the conditions specified in the loop.
Swift has three loop statements:
a for
-in
statement,
a while
statement,
and a repeat
-while
statement.
Control flow in a loop statement can be changed by a break
statement
and a continue
statement and is discussed in doc:Statements#Break-Statement and
doc:Statements#Continue-Statement below.
Grammar of a loop statement:
loop-statement → for-in-statement
loop-statement → while-statement
loop-statement → repeat-while-statement
For-In Statement
A for
-in
statement allows a block of code to be executed
once for each item in a collection (or any type)
that conforms to the
Sequence
protocol.
A for
-in
statement has the following form:
for <#item#> in <#collection#> {
<#statements#>
}
The makeIterator()
method is called on the collection expression
to obtain a value of an iterator type — that is,
a type that conforms to the
IteratorProtocol
protocol.
The program begins executing a loop
by calling the next()
method on the iterator.
If the value returned isn’t nil
,
it’s assigned to the item pattern,
the program executes the statements,
and then continues execution at the beginning of the loop.
Otherwise, the program doesn’t perform assignment or execute the statements,
and it’s finished executing the for
-in
statement.
Grammar of a for-in statement:
for-in-statement →
for
case
? patternin
expression where-clause? code-block
While Statement
A while
statement allows a block of code to be executed repeatedly,
as long as a condition remains true.
A while
statement has the following form:
while <#condition#> {
<#statements#>
}
A while
statement is executed as follows:
-
The condition is evaluated.
If
true
, execution continues to step 2. Iffalse
, the program is finished executing thewhile
statement. -
The program executes the statements, and execution returns to step 1.
Because the value of the condition is evaluated before the statements are executed,
the statements in a while
statement can be executed zero or more times.
The value of the condition
must be of type Bool
or a type bridged to Bool
.
The condition can also be an optional binding declaration,
as discussed in doc:TheBasics#Optional-Binding.
Grammar of a while statement:
while-statement →
while
condition-list code-blockcondition-list → condition | condition
,
condition-list
condition → expression | availability-condition | case-condition | optional-binding-conditioncase-condition →
case
pattern initializer
optional-binding-condition →let
pattern initializer? |var
pattern initializer?
Repeat-While Statement
A repeat
-while
statement allows a block of code to be executed one or more times,
as long as a condition remains true.
A repeat
-while
statement has the following form:
repeat {
<#statements#>
} while <#condition#>
A repeat
-while
statement is executed as follows:
-
The program executes the statements, and execution continues to step 2.
-
The condition is evaluated.
If
true
, execution returns to step 1. Iffalse
, the program is finished executing therepeat
-while
statement.
Because the value of the condition is evaluated after the statements are executed,
the statements in a repeat
-while
statement are executed at least once.
The value of the condition
must be of type Bool
or a type bridged to Bool
.
Grammar of a repeat-while statement:
repeat-while-statement →
repeat
code-blockwhile
expression
Branch Statements
Branch statements allow the program to execute certain parts of code
depending on the value of one or more conditions.
The values of the conditions specified in a branch statement
control how the program branches and, therefore, what block of code is executed.
Swift has three branch statements:
an if
statement, a guard
statement, and a switch
statement.
Control flow in an if
statement or a switch
statement can be changed by a break
statement
and is discussed in doc:Statements#Break-Statement below.
Grammar of a branch statement:
branch-statement → if-statement
branch-statement → guard-statement
branch-statement → switch-statement
If Statement
An if
statement is used for executing code
based on the evaluation of one or more conditions.
There are two basic forms of an if
statement.
In each form, the opening and closing braces are required.
The first form allows code to be executed only when a condition is true and has the following form:
if <#condition#> {
<#statements#>
}
The second form of an if
statement provides an additional else clause
(introduced by the else
keyword)
and is used for executing one part of code when the condition is true
and another part of code when the same condition is false.
When a single else clause is present, an if
statement has the following form:
if <#condition#> {
<#statements to execute if condition is true#>
} else {
<#statements to execute if condition is false#>
}
The else clause of an if
statement can contain another if
statement
to test more than one condition.
An if
statement chained together in this way has the following form:
if <#condition 1#> {
<#statements to execute if condition 1 is true#>
} else if <#condition 2#> {
<#statements to execute if condition 2 is true#>
} else {
<#statements to execute if both conditions are false#>
}
The value of any condition in an if
statement
must be of type Bool
or a type bridged to Bool
.
The condition can also be an optional binding declaration,
as discussed in doc:TheBasics#Optional-Binding.
Grammar of an if statement:
if-statement →
if
condition-list code-block else-clause?
else-clause →else
code-block |else
if-statement
Guard Statement
A guard
statement is used to transfer program control out of a scope
if one or more conditions aren’t met.
A guard
statement has the following form:
guard <#condition#> else {
<#statements#>
}
The value of any condition in a guard
statement
must be of type Bool
or a type bridged to Bool
.
The condition can also be an optional binding declaration,
as discussed in doc:TheBasics#Optional-Binding.
Any constants or variables assigned a value
from an optional binding declaration in a guard
statement condition
can be used for the rest of the guard statement’s enclosing scope.
The else
clause of a guard
statement is required,
and must either call a function with the Never
return type
or transfer program control outside the guard statement’s enclosing scope
using one of the following statements:
return
break
continue
throw
Control transfer statements are discussed in doc:Statements#Control-Transfer-Statements below.
For more information on functions with the Never
return type,
see doc:Declarations#Functions-that-Never-Return.
Grammar of a guard statement:
guard-statement →
guard
condition-listelse
code-block
Switch Statement
A switch
statement allows certain blocks of code to be executed
depending on the value of a control expression.
A switch
statement has the following form:
switch <#control expression#> {
case <#pattern 1#>:
<#statements#>
case <#pattern 2#> where <#condition#>:
<#statements#>
case <#pattern 3#> where <#condition#>,
<#pattern 4#> where <#condition#>:
<#statements#>
default:
<#statements#>
}
The control expression of the switch
statement is evaluated
and then compared with the patterns specified in each case.
If a match is found,
the program executes the statements listed within the scope of that case.
The scope of each case can’t be empty.
As a result, you must include at least one statement
following the colon (:
) of each case label. Use a single break
statement
if you don’t intend to execute any code in the body of a matched case.
The values of expressions your code can branch on are very flexible. For example,
in addition to the values of scalar types, such as integers and characters,
your code can branch on the values of any type, including floating-point numbers, strings,
tuples, instances of custom classes, and optionals.
The value of the control expression can even be matched to the value of a case in an enumeration
and checked for inclusion in a specified range of values.
For examples of how to use these various types of values in switch
statements,
see doc:ControlFlow#Switch in doc:ControlFlow.
A switch
case can optionally contain a where
clause after each pattern.
A where clause is introduced by the where
keyword followed by an expression,
and is used to provide an additional condition
before a pattern in a case is considered matched to the control expression.
If a where
clause is present, the statements within the relevant case
are executed only if the value of the control expression
matches one of the patterns of the case and the expression of the where
clause evaluates to true
.
For example, a control expression matches the case in the example below
only if it’s a tuple that contains two elements of the same value, such as (1, 1)
.
case let (x, y) where x == y:
As the above example shows, patterns in a case can also bind constants
using the let
keyword (they can also bind variables using the var
keyword).
These constants (or variables) can then be referenced in a corresponding where
clause
and throughout the rest of the code within the scope of the case.
If the case contains multiple patterns that match the control expression,
all of the patterns must contain the same constant or variable bindings,
and each bound variable or constant must have the same type
in all of the case’s patterns.
A switch
statement can also include a default case, introduced by the default
keyword.
The code within a default case is executed only if no other cases match the control expression.
A switch
statement can include only one default case,
which must appear at the end of the switch
statement.
Although the actual execution order of pattern-matching operations,
and in particular the evaluation order of patterns in cases, is unspecified,
pattern matching in a switch
statement behaves
as if the evaluation is performed in source order — that is,
the order in which they appear in source code.
As a result, if multiple cases contain patterns that evaluate to the same value,
and thus can match the value of the control expression,
the program executes only the code within the first matching case in source order.
Switch Statements Must Be Exhaustive
In Swift,
every possible value of the control expression’s type
must match the value of at least one pattern of a case.
When this simply isn’t feasible
(for example, when the control expression’s type is Int
),
you can include a default case to satisfy the requirement.
Switching Over Future Enumeration Cases
A nonfrozen enumeration is a special kind of enumeration that may gain new enumeration cases in the future — even after you compile and ship an app. Switching over a nonfrozen enumeration requires extra consideration. When a library’s authors mark an enumeration as nonfrozen, they reserve the right to add new enumeration cases, and any code that interacts with that enumeration must be able to handle those future cases without being recompiled. Code that’s compiled in library evolution mode, code in the Swift standard library, Swift overlays for Apple frameworks, and C and Objective-C code can declare nonfrozen enumerations. For information about frozen and nonfrozen enumerations, see doc:Attributes#frozen.
When switching over a nonfrozen enumeration value,
you always need to include a default case,
even if every case of the enumeration already has a corresponding switch case.
You can apply the @unknown
attribute to the default case,
which indicates that the default case should match only enumeration cases
that are added in the future.
Swift produces a warning
if the default case matches
any enumeration case that’s known at compiler time.
This future warning informs you that the library author
added a new case to the enumeration
that doesn’t have a corresponding switch case.
The following example switches over all three existing cases of
the Swift standard library’s Mirror.AncestorRepresentation
enumeration.
If you add additional cases in the future,
the compiler generates a warning to indicate
that you need to update the switch statement
to take the new cases into account.
let representation: Mirror.AncestorRepresentation = .generated
switch representation {
case .customized:
print("Use the nearest ancestor’s implementation.")
case .generated:
print("Generate a default mirror for all ancestor classes.")
case .suppressed:
print("Suppress the representation of all ancestor classes.")
@unknown default:
print("Use a representation that was unknown when this code was compiled.")
}
// Prints "Generate a default mirror for all ancestor classes."
Execution Does Not Fall Through Cases Implicitly
After the code within a matched case has finished executing,
the program exits from the switch
statement.
Program execution doesn’t continue or “fall through” to the next case or default case.
That said, if you want execution to continue from one case to the next,
explicitly include a fallthrough
statement,
which simply consists of the fallthrough
keyword,
in the case from which you want execution to continue.
For more information about the fallthrough
statement,
see doc:Statements#Fallthrough-Statement below.
Grammar of a switch statement:
switch-statement →
switch
expression{
switch-cases?}
switch-cases → switch-case switch-cases?
switch-case → case-label statements
switch-case → default-label statements
switch-case → conditional-switch-casecase-label → attributes?
case
case-item-list:
case-item-list → pattern where-clause? | pattern where-clause?,
case-item-list
default-label → attributes?default
:
where-clause →
where
where-expression
where-expression → expressionconditional-switch-case → switch-if-directive-clause switch-elseif-directive-clauses? switch-else-directive-clause? endif-directive
switch-if-directive-clause → if-directive compilation-condition switch-cases?
switch-elseif-directive-clauses → elseif-directive-clause switch-elseif-directive-clauses?
switch-elseif-directive-clause → elseif-directive compilation-condition switch-cases?
switch-else-directive-clause → else-directive switch-cases?
Labeled Statement
You can prefix a loop statement, an if
statement, a switch
statement,
or a do
statement with a statement label,
which consists of the name of the label followed immediately by a colon (:).
Use statement labels with break
and continue
statements to be explicit
about how you want to change control flow in a loop statement or a switch
statement,
as discussed in doc:Statements#Break-Statement and
doc:Statements#Continue-Statement below.
The scope of a labeled statement is the entire statement following the statement label. You can nest labeled statements, but the name of each statement label must be unique.
For more information and to see examples of how to use statement labels, see doc:ControlFlow#Labeled-Statements in doc:ControlFlow.
Grammar of a labeled statement:
labeled-statement → statement-label loop-statement
labeled-statement → statement-label if-statement
labeled-statement → statement-label switch-statement
labeled-statement → statement-label do-statementstatement-label → label-name
:
label-name → identifier
Control Transfer Statements
Control transfer statements can change the order in which code in your program is executed
by unconditionally transferring program control from one piece of code to another.
Swift has five control transfer statements: a break
statement, a continue
statement,
a fallthrough
statement, a return
statement, and a throw
statement.
Grammar of a control transfer statement:
control-transfer-statement → break-statement
control-transfer-statement → continue-statement
control-transfer-statement → fallthrough-statement
control-transfer-statement → return-statement
control-transfer-statement → throw-statement
Break Statement
A break
statement ends program execution of a loop,
an if
statement, or a switch
statement.
A break
statement can consist of only the break
keyword,
or it can consist of the break
keyword followed by the name of a statement label,
as shown below.
break
break <#label name#>
When a break
statement is followed by the name of a statement label,
it ends program execution of the loop,
if
statement, or switch
statement named by that label.
When a break
statement isn’t followed by the name of a statement label,
it ends program execution of the switch
statement or the innermost enclosing loop
statement in which it occurs.
You can’t use an unlabeled break
statement to break out of an if
statement.
In both cases, program control is then transferred to the first line
of code following the enclosing loop or switch
statement, if any.
For examples of how to use a break
statement,
see doc:ControlFlow#Break and doc:ControlFlow#Labeled-Statements
in doc:ControlFlow.
Grammar of a break statement:
break-statement →
break
label-name?
Continue Statement
A continue
statement ends program execution of the current iteration of a loop
statement but doesn’t stop execution of the loop statement.
A continue
statement can consist of only the continue
keyword,
or it can consist of the continue
keyword followed by the name of a statement label,
as shown below.
continue
continue <#label name#>
When a continue
statement is followed by the name of a statement label,
it ends program execution of the current iteration
of the loop statement named by that label.
When a continue
statement isn’t followed by the name of a statement label,
it ends program execution of the current iteration
of the innermost enclosing loop statement in which it occurs.
In both cases, program control is then transferred to the condition of the enclosing loop statement.
In a for
statement,
the increment expression is still evaluated after the continue
statement is executed,
because the increment expression is evaluated after the execution of the loop’s body.
For examples of how to use a continue
statement,
see doc:ControlFlow#Continue and doc:ControlFlow#Labeled-Statements
in doc:ControlFlow.
Grammar of a continue statement:
continue-statement →
continue
label-name?
Fallthrough Statement
A fallthrough
statement consists of the fallthrough
keyword
and occurs only in a case block of a switch
statement.
A fallthrough
statement causes program execution to continue
from one case in a switch
statement to the next case.
Program execution continues to the next case
even if the patterns of the case label don’t match
the value of the switch
statement’s control expression.
A fallthrough
statement can appear anywhere inside a switch
statement,
not just as the last statement of a case block,
but it can’t be used in the final case block.
It also can’t transfer control into a case block
whose pattern contains value binding patterns.
For an example of how to use a fallthrough
statement in a switch
statement,
see doc:ControlFlow#Control-Transfer-Statements
in doc:ControlFlow.
Grammar of a fallthrough statement:
fallthrough-statement →
fallthrough
Return Statement
A return
statement occurs in the body of a function or method definition
and causes program execution to return to the calling function or method.
Program execution continues at the point immediately following the function or method call.
A return
statement can consist of only the return
keyword,
or it can consist of the return
keyword followed by an expression, as shown below.
return
return <#expression#>
When a return
statement is followed by an expression,
the value of the expression is returned to the calling function or method.
If the value of the expression doesn’t match the value of the return type
declared in the function or method declaration,
the expression’s value is converted to the return type
before it’s returned to the calling function or method.
Note: As described in doc:Declarations#Failable-Initializers, a special form of the
return
statement (return nil
) can be used in a failable initializer to indicate initialization failure.
When a return
statement isn’t followed by an expression,
it can be used only to return from a function or method that doesn’t return a value
(that is, when the return type of the function or method is Void
or ()
).
Grammar of a return statement:
return-statement →
return
expression?
Throw Statement
A throw
statement occurs in the body of a throwing function or method,
or in the body of a closure expression whose type is marked with the throws
keyword.
A throw
statement causes a program to end execution of the current scope
and begin error propagation to its enclosing scope.
The error that’s thrown continues to propagate until it’s handled by a catch
clause
of a do
statement.
A throw
statement consists of the throw
keyword
followed by an expression, as shown below.
throw <#expression#>
The value of the expression must have a type that conforms to
the Error
protocol.
If the do
statement or function that contains the throw
statement
declares the type of errors it throws,
the value of the expression must be an instance of that type.
For an example of how to use a throw
statement,
see doc:ErrorHandling#Propagating-Errors-Using-Throwing-Functions
in doc:ErrorHandling.
Grammar of a throw statement:
throw-statement →
throw
expression
Defer Statement
A defer
statement is used for executing code
just before transferring program control outside of the scope
that the defer
statement appears in.
A defer
statement has the following form:
defer {
<#statements#>
}
The statements within the defer
statement are executed
no matter how program control is transferred.
This means that a defer
statement can be used, for example,
to perform manual resource management such as closing file descriptors,
and to perform actions that need to happen even if an error is thrown.
The statements in the defer
statement
are executed at the end of the scope that encloses the defer
statement.
func f(x: Int) {
defer { print("First defer") }
if x < 10 {
defer { print("Second defer") }
print("End of if")
}
print("End of function")
}
f(x: 5)
// Prints "End of if"
// Prints "Second defer"
// Prints "End of function"
// Prints "First defer"
In the code above,
the defer
in the if
statement
executes before the defer
declared in the function f
because the scope of the if
statement ends
before the scope of the function.
If multiple defer
statements appear in the same scope,
the order they appear is the reverse of the order they’re executed.
Executing the last defer
statement in a given scope first
means that statements inside that last defer
statement
can refer to resources that will be cleaned up by other defer
statements.
func f() {
defer { print("First defer") }
defer { print("Second defer") }
print("End of function")
}
f()
// Prints "End of function"
// Prints "Second defer"
// Prints "First defer"
The statements in the defer
statement can’t
transfer program control outside of the defer
statement.
Grammar of a defer statement:
defer-statement →
defer
code-block
Do Statement
The do
statement is used to introduce a new scope
and can optionally contain one or more catch
clauses,
which contain patterns that match against defined error conditions.
Variables and constants declared in the scope of a do
statement
can be accessed only within that scope.
A do
statement in Swift is similar to
curly braces ({}
) in C used to delimit a code block,
and doesn’t incur a performance cost at runtime.
A do
statement has the following form:
do {
try <#expression#>
<#statements#>
} catch <#pattern 1#> {
<#statements#>
} catch <#pattern 2#> where <#condition#> {
<#statements#>
} catch <#pattern 3#>, <#pattern 4#> where <#condition#> {
<#statements#>
} catch {
<#statements#>
}
A do
statement can optionally specify the type of error it throws,
which has the following form:
do throws(<#type#>) {
try <#expression#>
} catch <#pattern> {
<#statements#>
} catch {
<#statements#>
}
If the do
statement includes a throws
clause,
the do
block can throw errors of only the specified type.
The type must be
a concrete type that conforms to the Error
protocol,
an opaque type that conforms to the Error
protocol,
or the boxed protocol type any Error
.
If the do
statement doesn’t specify the type of error it throws,
Swift infers the error type as follows:
-
If every
throws
statement andtry
expression in thedo
code block is nested inside of an exhaustive error-handling mechanism, then Swift infers that thedo
statement is nonthrowing. -
If the
do
code block contains code that throws errors of only a single type outside of exhaustive error handling, other than throwingNever
, then Swift infers that thedo
statement throws that concrete error type. -
If the
do
code block contains code that throws errors of more than a single type outside of exhaustive error handling, then Swift infers that thedo
statement throwsany Error
.
For more information about working with errors that have explicit types, see doc:ErrorHandling#Specifying-the-Error-Type.
If any statement in the do
code block throws an error,
program control is transferred
to the first catch
clause whose pattern matches the error.
If none of the clauses match,
the error propagates to the surrounding scope.
If an error is unhandled at the top level,
program execution stops with a runtime error.
Like a switch
statement,
the compiler attempts to infer whether catch
clauses are exhaustive.
If such a determination can be made, the error is considered handled.
Otherwise, the error can propagate out of the containing scope,
which means
the error must be handled by an enclosing catch
clause
or the containing function must be declared with throws
.
A catch
clause that has multiple patterns
matches the error if any of its patterns match the error.
If a catch
clause contains multiple patterns,
all of the patterns must contain the same constant or variable bindings,
and each bound variable or constant must have the same type
in all of the catch
clause’s patterns.
To ensure that an error is handled,
use a catch
clause with a pattern that matches all errors,
such as a wildcard pattern (_
).
If a catch
clause doesn’t specify a pattern,
the catch
clause matches and binds any error to a local constant named error
.
For more information about the patterns you can use in a catch
clause,
see doc:Patterns.
To see an example of how to use a do
statement with several catch
clauses,
see doc:ErrorHandling#Handling-Errors.
Grammar of a do statement:
do-statement →
do
throws-clause? code-block catch-clauses?
catch-clauses → catch-clause catch-clauses?
catch-clause →catch
catch-pattern-list? code-block
catch-pattern-list → catch-pattern | catch-pattern,
catch-pattern-list
catch-pattern → pattern where-clause?
Compiler Control Statements
Compiler control statements allow the program to change aspects of the compiler’s behavior. Swift has three compiler control statements: a conditional compilation block a line control statement, and a compile-time diagnostic statement.
Grammar of a compiler control statement:
compiler-control-statement → conditional-compilation-block
compiler-control-statement → line-control-statement
compiler-control-statement → diagnostic-statement
Conditional Compilation Block
A conditional compilation block allows code to be conditionally compiled depending on the value of one or more compilation conditions.
Every conditional compilation block begins with the #if
compilation directive
and ends with the #endif
compilation directive.
A simple conditional compilation block has the following form:
#if <#compilation condition#>
<#statements#>
#endif
Unlike the condition of an if
statement,
the compilation condition is evaluated at compile time.
As a result,
the statements are compiled and executed only if the compilation condition
evaluates to true
at compile time.
The compilation condition can include the true
and false
Boolean literals,
an identifier used with the -D
command line flag, or any of the platform
conditions listed in the table below.
Platform condition | Valid arguments |
---|---|
os() |
macOS , iOS , watchOS , tvOS , visionOS , Linux , Windows |
arch() |
i386 , x86_64 , arm , arm64 |
swift() |
>= or < followed by a version number |
compiler() |
>= or < followed by a version number |
canImport() |
A module name |
targetEnvironment() |
simulator , macCatalyst |
The version number for the swift()
and compiler()
platform conditions
consists of a major number, optional minor number, optional patch number, and so on,
with a dot (.
) separating each part of the version number.
There must not be whitespace between the comparison operator and the version number.
The version for compiler()
is the compiler version,
regardless of the Swift version setting passed to the compiler.
The version for swift()
is the language version currently being compiled.
For example, if you compile your code using the Swift 5 compiler in Swift 4.2 mode,
the compiler version is 5 and the language version is 4.2.
With those settings,
the following code prints all three messages:
#if compiler(>=5)
print("Compiled with the Swift 5 compiler or later")
#endif
#if swift(>=4.2)
print("Compiled in Swift 4.2 mode or later")
#endif
#if compiler(>=5) && swift(<5)
print("Compiled with the Swift 5 compiler or later in a Swift mode earlier than 5")
#endif
// Prints "Compiled with the Swift 5 compiler or later"
// Prints "Compiled in Swift 4.2 mode or later"
// Prints "Compiled with the Swift 5 compiler or later in a Swift mode earlier than 5"
The argument for the canImport()
platform condition
is the name of a module that may not be present on all platforms.
The module can include periods (.
) in its name.
This condition tests whether it’s possible to import the module,
but doesn’t actually import it.
If the module is present, the platform condition returns true
;
otherwise, it returns false
.
The targetEnvironment()
platform condition
returns true
when code is being compiled for the specified environment;
otherwise, it returns false
.
Note: The
arch(arm)
platform condition doesn’t returntrue
for ARM 64 devices. Thearch(i386)
platform condition returnstrue
when code is compiled for the 32–bit iOS simulator.
You can combine and negate compilation conditions using the logical operators
&&
, ||
, and !
and use parentheses for grouping.
These operators have the same associativity and precedence as the
logical operators that are used to combine ordinary Boolean expressions.
Similar to an if
statement,
you can add multiple conditional branches to test for different compilation conditions.
You can add any number of additional branches using #elseif
clauses.
You can also add a final additional branch using an #else
clause.
Conditional compilation blocks that contain multiple branches
have the following form:
#if <#compilation condition 1#>
<#statements to compile if compilation condition 1 is true#>
#elseif <#compilation condition 2#>
<#statements to compile if compilation condition 2 is true#>
#else
<#statements to compile if both compilation conditions are false#>
#endif
Note: Each statement in the body of a conditional compilation block is parsed even if it’s not compiled. However, there’s an exception if the compilation condition includes a
swift()
orcompiler()
platform condition: The statements are parsed only if the language or compiler version matches what is specified in the platform condition. This exception ensures that an older compiler doesn’t attempt to parse syntax introduced in a newer version of Swift.
For information about how you can wrap explicit member expressions in conditional compilation blocks, see doc:Expressions#Explicit-Member-Expression.
Grammar of a conditional compilation block:
conditional-compilation-block → if-directive-clause elseif-directive-clauses? else-directive-clause? endif-directive
if-directive-clause → if-directive compilation-condition statements?
elseif-directive-clauses → elseif-directive-clause elseif-directive-clauses?
elseif-directive-clause → elseif-directive compilation-condition statements?
else-directive-clause → else-directive statements?
if-directive →#if
elseif-directive →#elseif
else-directive →#else
endif-directive →#endif
compilation-condition → platform-condition
compilation-condition → identifier
compilation-condition → boolean-literal
compilation-condition →(
compilation-condition)
compilation-condition →!
compilation-condition
compilation-condition → compilation-condition&&
compilation-condition
compilation-condition → compilation-condition||
compilation-conditionplatform-condition →
os
(
operating-system)
platform-condition →arch
(
architecture)
platform-condition →swift
(
>=
swift-version)
|swift
(
<
swift-version)
platform-condition →compiler
(
>=
swift-version)
|compiler
(
<
swift-version)
platform-condition →canImport
(
import-path)
platform-condition →targetEnvironment
(
environment)
operating-system →
macOS
|iOS
|watchOS
|tvOS
|visionOS
|Linux
|Windows
architecture →i386
|x86_64
|arm
|arm64
swift-version → decimal-digits swift-version-continuation?
swift-version-continuation →.
decimal-digits swift-version-continuation?
environment →simulator
|macCatalyst
Line Control Statement
A line control statement is used to specify a line number and filename that can be different from the line number and filename of the source code being compiled. Use a line control statement to change the source code location used by Swift for diagnostic and debugging purposes.
A line control statement has the following forms:
#sourceLocation(file: <#file path#>, line: <#line number#>)
#sourceLocation()
The first form of a line control statement changes the values
of the #line
, #file
, #fileID
, and #filePath
literal expressions, beginning with the line of code following the line control statement.
The line number changes the value of #line
,
and is any integer literal greater than zero.
The file path changes the value of #file
, #fileID
, and #filePath
,
and is a string literal.
The specified string becomes the value of #filePath
,
and the last path component of the string is used by the value of #fileID
.
For information about #file
, #fileID
, and #filePath
,
see doc:Expressions#Literal-Expression.
The second form of a line control statement, #sourceLocation()
,
resets the source code location back to the default line numbering and file path.
Grammar of a line control statement:
line-control-statement →
#sourceLocation
(
file:
file-path,
line:
line-number)
line-control-statement →#sourceLocation
(
)
line-number → A decimal integer greater than zero
file-path → static-string-literal
Compile-Time Diagnostic Statement
Prior to Swift 5.9,
the #warning
and #error
statements emit a diagnostic during compilation.
This behavior is now provided by
the warning(_:)
and error(_:)
macros in the Swift standard library.
Availability Condition
An availability condition is used as a condition of an if
, while
,
and guard
statement to query the availability of APIs at runtime,
based on specified platforms arguments.
An availability condition has the following form:
if #available(<#platform name#> <#version#>, <#...#>, *) {
<#statements to execute if the APIs are available#>
} else {
<#fallback statements to execute if the APIs are unavailable#>
}
You use an availability condition to execute a block of code, depending on whether the APIs you want to use are available at runtime. The compiler uses the information from the availability condition when it verifies that the APIs in that block of code are available.
The availability condition takes a comma-separated list of platform names and versions.
Use iOS
, macOS
, watchOS
, tvOS
and visionOS
for the platform names,
and include the corresponding version numbers.
The *
argument is required and specifies that, on any other platform,
the body of the code block guarded by the availability condition
executes on the minimum deployment target specified by your target.
Unlike Boolean conditions, you can’t combine availability conditions using
logical operators like &&
and ||
.
Instead of using !
to negate an availability condition,
use an unavailability condition, which has the following form:
if #unavailable(<#platform name#> <#version#>, <#...#>) {
<#fallback statements to execute if the APIs are unavailable#>
} else {
<#statements to execute if the APIs are available#>
}
The #unavailable
form is syntactic sugar that negates the condition.
In an unavailability condition,
the *
argument is implicit and must not be included.
It has the same meaning as the *
argument in an availability condition.
Grammar of an availability condition:
availability-condition →
#available
(
availability-arguments)
availability-condition →#unavailable
(
availability-arguments)
availability-arguments → availability-argument | availability-argument,
availability-arguments
availability-argument → platform-name platform-version
availability-argument →*
platform-name →
iOS
|iOSApplicationExtension
platform-name →macOS
|macOSApplicationExtension
platform-name →macCatalyst
|macCatalystApplicationExtension
platform-name →watchOS
|watchOSApplicationExtension
platform-name →tvOS
|tvOSApplicationExtension
platform-name →visionOS
|visionOSApplicationExtension
platform-version → decimal-digits
platform-version → decimal-digits.
decimal-digits
platform-version → decimal-digits.
decimal-digits.
decimal-digits